![]() ![]() At this time, NightDive failed to find that publisher, and so they scaled back the project completely. NightDive staff also revealed later that they wanted to push through with the bigger remake, but needed a publisher to add money into the project and make it happen. Its cool that it might finally be releasing but, alot of my excitement around. Be sure you're holding the wire by the insulation to avoid a nasty shock. For reference, that will be nearly 7 years after the initial kickstarter campaign. ![]() So, in spite of the delay, we should consider the upcoming System Shock Remake to have started development in 2018. If there is none, there is an ignition system failure and you are going to. Kick revealed that the studio unintentionally got carried away mid-development, allowing feature creep to sneak in, and also getting away from what the company promised in their Kickstarter. In the middle of 2018, they stopped work on the remake full stop, as they were forced to reassess the project. Avellone stopped being involved in the project in 2017, and they moved engines from Unity to Unreal. Many of the details from when they started changed. They would then open a Kickstarter to fund the venture, and took on several veterans to help work on the game, including Chris Avellone. ![]() Stephen doesn’t have to recount every detail of the story here, because most of it did play out in the public.Īfter releasing a much smaller scale remaster of the original System Shock in 2015, NightDive announced that they would be working on a full remake of the game, built on Unity. ![]()
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